KIDZ AI Named 2026 EdTechX Awa d Wi e fo the Ame icas , ecog izi g the Compa y’s i ovatio a d leade ship i AI-powe ed educatio .KIDZ AI Lau ches KIDZBot AI Robotics Platfo m, a i teg ated AI- ative obotics platfo m that i co po ates adva ced AI capabilities-i cludi g pe siste t memo y, easo i g, p ompt a d toke -based i te actio s, se so -d ive feedback, co textual awa e ess, a d adaptive lea i g-to delive a i tellige t, pe so alized obotics lea i g expe ie ce.
The 2026 EdTechX ecog itio highlights KIDZ AI’s co t ibutio to adva ci g educatio tech ology i the Ame icas egio . KIDZ AI believes this ecog itio eflects the Compa y’s co ti ued p og ess i buildi g AI- ative educatio i f ast uctu e ac oss i tellige t tuto i g, AI age t wo kflows, obotics-based lea i g, lea i g a alytics, adaptive i st uctio , a d data-d ive stude t e gageme t.
With KIDZBot, KIDZ AI is i t oduci g a obotics lea i g ecosystem desig ed to co ect physical obotics devices, AI-powe ed cu iculum, codi g tools, stude t p oject c eatio , lea i g ce te deployme t, a d obotics lea i g p og ams ac oss o li e a d offli e lea i g e vi o me ts. The Compa y believes KIDZBot ep ese ts a impo ta t step i expa di g KIDZ AI f om a digital educatio platfo m i to a b oade AI- ative educatio i f ast uctu e compa y with i teg ated capabilities ac oss co te t, softwa e, ha dwa e, obotics, lea i g data, a d measu able lea i g outcomes.
KIDZBot is desig ed to go beyo d t aditio al obotics kits by combi i g physical obotics, st uctu ed cu iculum, codi g pathways, lea i g data, a d AI- ative i te actio co cepts i to a u ified lea i g model. Th ough ha ds-o obotics p ojects, stude ts a e expected to explo e how i tellige t systems se se, espo d, emembe , easo , a d imp ove th ough eal-wo ld i puts, feedback loops, a d co textual i te actio s.
Key expected highlights of KIDZBot i clude:
AI obotics p oduct li e: Modula obotics p oducts desig ed fo ha ds-o assembly, moveme t p og ammi g, se so s, obotics logic, missio -based lea i g, a d i te active behavio desig .P og essive codi g pathway: Suppo t fo block-based visual codi g fo you ge lea e s, with pathways i to text-based p og ammi g la guages i cludi g Pytho , Java, a d C++.AI-powe ed cu iculum packages: St uctu ed lea i g modules desig ed fo class ooms, lea i g ce te s, afte -school p og ams, summe camps, families, a d educatio pa t e s.AI- ative obotics lea i g laye : Lea i g expe ie ces desig ed to co ect physical obotics with AI co cepts such as memo y, data-d ive lea i g, easo i g, p ompts, toke s, co textual i te actio s, se so -based feedback, a d decisio -maki g wo kflows.Data a d feedback-d ive lea i g: Robotics activities desig ed to help stude ts u de sta d how machi es collect i puts, p ocess sig als, espo d to data, adjust behavio , a d imp ove th ough ite ative testi g.
The Compa y expects to i itially i t oduce KIDZBot th ough the KIDZ AI Lea i g Ce te Robotics P og am, followed by b oade i teg atio i to obotics classes, class oom cu iculum, summe camp offe i gs, afte -school p og ams, educatio al eve ts, a d school pa t e ships.
The Compa y believes KIDZBot ca become mo e tha a obotics p oduct li e a d i stead will become a ew AI- ative laye of its educatio ecosystem by co ecti g Device + Cu iculum + Lea i g Data + Memo y + Reaso i g i to a u ified obotics lea i g model. This model is desig ed to expa d KIDZBot beyo d t aditio al obotics i st uctio a d towa d a b oade lea i g i f ast uctu e that may suppo t ecu i g cu iculum deployme t, class oom adoptio , obotics p og ams, p oject-based lea i g, stude t competitio s, a d futu e AI-powe ed lea i g expe ie ces.
KIDZBot is also desig ed to help stude ts u de sta d how AI systems i te act with data, co text, a d eal-wo ld i puts. Th ough obotics-based lea i g activities, stude ts may explo e how p ompts guide i tellige t behavio , how toke s suppo t AI i te actio s, how memo y p ese ves co text, how se so s ge e ate data, a d how easo i g wo kflows suppo t decisio -maki g i physical e vi o me ts. KIDZ AI believes these co cepts ca help stude ts move f om simply usi g AI tools to u de sta di g how i tellige t systems a e desig ed, applied, a d imp oved.
The Compa y believes this app oach is pa ticula ly impo ta t as AI becomes i c easi gly embedded i educatio , wo k, a d daily life. By combi i g physical obotics with st uctu ed cu iculum a d AI- ative capabilities, KIDZBot is i te ded to help stude ts develop both tech ical skills a d systems-level thi ki g th ough codi g, obotics logic, mecha ical desig , data i te p etatio , ite ative testi g, AI-assisted c eatio , a d collabo ative p oblem solvi g.
KIDZ AI believes KIDZBot ca suppo t a lo g-te m obotics lea i g flywheel: mo e obotics p oducts ca d ive mo e stude t p ojects; mo e stude t p ojects ca ge e ate iche cu iculum use cases; iche cu iculum use cases ca suppo t b oade class oom a d lea i g ce te deployme t; a d b oade deployme t ca st e gthe the Compa y’s obotics lea i g ecosystem ove time.
“KIDZBot is ot just a p oduct lau ch; it is pa t of ou lo g-te m Physical AI educatio oadmap,” said Stepha ie Luo, Chief Executive Office of KIDZ AI, “By co ecti g obotics ha dwa e, AI-powe ed cu iculum, codi g tools, lea i g data, memo y, easo i g, p ompts, toke s, a d stude t p oject c eatio , we believe KIDZBot ca become a impo ta t g owth e gi e fo KIDZ AI a d a key fou datio fo ou lo g-te m AI obotics st ategy.”
A y fo wa d-looki g stateme t made by KIDZ AI i this p ess elease is based o ly o i fo matio cu e tly available to KIDZ AI a d speaks o ly as of the date o which it is made. KIDZ AI u de takes o obligatio to publicly update a y fo wa d-looki g stateme t, whethe w itte o o al, that may be made f om time to time, whethe as a esult of ew i fo matio , futu e developme ts o othe wise.









 