CULVER CITY, Calif., Aug. 04, 2026 (GLOBE NEWSWIRE) — S ail,I c. (Nasdaq: SNAL) (“S ail Games” o the “Compa y”), a leadi g i depe de t global develope a d publishe of i te active digital e te tai me t, today a ou ced its subsidia y, Egofold, will publicly debut AI Ra ch a d NHPs™, a a tificial i tellige ce i itiative, at Ai4 2026, taki g place August 4–6 i Las Vegas.
AI Ra ch is a i itiative desig ed to c eate No -Huma Playe s™ (NHPs™), a ew catego y of AI compa io s built fo video games. U like t aditio al o -playable cha acte s (NPCs) o sc ipted bots, NHPs™ a e built to behave, lea , a d adapt like eal huma teammates, becomi g t usted a d dy amic pa t e th oughout a playe ‘s gami g jou ey. Each NHP™ co ti uously imp oves th ough gameplay, lea i g f om sha ed expe ie ces to delive i c easi gly pe so alized i te actio s. Rathe tha fu ctio i g as static compute -co t olled cha acte s, NHPs™ a e desig ed to become teammates, ivals, a d lo g-te m compa io s that evolve alo gside the playe ove time.
AI Ra ch a d NHPs™ eflect S ail Games’ co ti ued i vestme t i eme gi g tech ologies that have the pote tial to e ha ce playe e gageme t a d shape the futu e of i te active e te tai me t. By combi i g adaptive AI with pe siste t playe elatio ships, AI Ra ch explo es a ew app oach to AI-d ive gameplay expe ie ces ce te ed o compa io ship, pe so alizatio , a d lo g-te m e gageme t.
Egofold will showcase AI Ra ch a d NHPs™ at Booth #1007 du i g Ai4 2026. Visito s ca expe ie ce ha ds-o demo st atio s of NHPs™, meet with the p oduct developme t team to lea mo e about the tech ology powe i g the platfo m, a d explo e how adaptive AI pe so alizatio ca c eate mo e e gagi g, dy amic, a d pe so alized gami g expe ie ces.
Media ep ese tatives u able to atte d Ai4 i pe so a e i vited to schedule vi tual demo st atio s a d i te views with the AI Ra ch developme t team followi g the eve t. Please each out to p ess@ai a ch.com
About EgofoldEgofold is developi g the ext ge e atio of AI fo games. AI Ra ch is ou platfo m fo No -Huma Playe s™ (NHPs™), p ovidi g the fou datio fo i tellige t teammates, oppo e ts, coaches, a d compa io s. Ou missio is to make gami g mo e social, accessible, a d e joyable th ough i tellige t compa io s that play alo gside people, ot just fo them.
About S ail, I c.S ail, I c. (Nasdaq: SNAL) is a leadi g global i depe de t develope a d publishe of i te active digital e te tai me t fo co sume s a ou d the wo ld, with a p emie po tfolio of p emium games desig ed fo use o a va iety of platfo ms, i cludi g co soles, PCs, a d mobile devices. Fo mo e i fo matio , please visit: https://s ail.com/.
Fo wa d-Looki g Stateme ts:This p ess elease co tai s stateme ts that co stitute fo wa d-looki g stateme ts. Ma y of the fo wa d-looki g stateme ts co tai ed i this p ess elease ca be ide tified by the use of fo wa d-looki g wo ds such as “a ticipate,” “believe,” “could,” “expect,” “should,” “pla ,” “i te d,” “may,” “p edict,” “co ti ue,” “estimate” a d “pote tial,” o the egative of these te ms o othe simila exp essio s. These fo wa d-looki g stateme ts i clude i fo matio about possible o assumed futu e esults of S ail Games’ busi ess, fi a cial co ditio , esults of ope atio s, liquidity, pla s a d objectives. Fo wa d-looki g stateme ts appea i a umbe of places i this p ess elease a d i clude, but a e ot limited to, stateme ts ega di g S ail Games’ co ti ued i vestme t i eme gi g tech ologies havi g the pote tial to e ha ce playe e gageme t a d shape the futu e of i te active e te tai me t, visito s du i g Ai4 2026 havi g the oppo tu ity to expe ie ce ha ds-o demo st atio s of AI Ra ch’s No -Huma Playe s™ (NHPs™ ), meet with the p oduct developme t team to lea mo e about the tech ology powe i g the platfo m, a d explo e how adaptive AI pe so alizatio ca c eate mo e e gagi g, dy amic, a d pe so alized gami g expe ie ces . Fu the i fo matio o isks, u ce tai ties a d othe facto s that could affect S ail Games’ fi a cial esults a d busi ess i clude the ma ket accepta ce of NHPs; S ail Games’ ability to st e gthe its gami g po tfolio’s visibility; S ail Games’ ability to expa d a d g ow its f a chise a d i c ease its eve ue; etai its key employees a d mai tai its Nasdaq listi g; a d the isks that a e i cluded i its fili gs with the Secu ities a d Excha ge Commissio (the “SEC”) f om time to time, i cludi g its a ual epo ts o Fo m 10-K a d qua te ly epo ts o Fo m 10-Q filed, o to be filed, with the SEC. You should ot ely o these fo wa d-looki g stateme ts, as actual outcomes a d esults may diffe mate ially f om those exp essed o implied i the fo wa d-looki g stateme ts as a esult of such isks a d u ce tai ties. All fo wa d-looki g stateme ts i this p ess elease a e based o ma ageme t’s beliefs a d assumptio s a d o i fo matio cu e tly available to S ail Games, a d S ail Games does ot assume a y obligatio to update the fo wa d-looki g stateme ts p ovided to eflect eve ts that occu o ci cumsta ces that exist afte the date o which they we e made.
I vesto Co tact:Joh Yi a d Steve Shi machiGateway G oup, I c.949-574-3860SNAL@gateway-g p.com
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