The Business Research Company recently released a comprehensive report on the Global Games Streaming Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry.
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According to The Business Research Company’s, The games streaming market size has grown rapidly in recent years. It will grow from $9.07 billion in 2023 to $10.33 billion in 2024 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to subscription-based models gaining popularity. Increased availability of high-speed internet worldwide, rise of content creators and influencers in gaming, improvements in game streaming technology (e.g., Twitch, YouTube Gaming), cross-platform gaming becoming more prevalent, shift in consumer behavior
The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%. The growth in the forecast period can be attributed to 5G technology deployment, the rise of cloud gaming services, the expansion of gaming content libraries, the emergence of virtual reality (VR) and augmented reality (AR) gaming, and the and the globalization of gaming markets. Major trends in the forecast period include cloud gaming adoption, virtual reality (VR) integration, cross-platform accessibility, AI and machine learning, evolving content strategies, global market expansion, and sustainability initiatives.
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Market Drivers and Trends:
The increasing popularity of the esports tournament market is expected to propel the growth of the game streaming market going forward. Esports tournaments refer to organized competitive events where professional or amateur players compete against each other in various video games. The increasing popularity of esports tournaments is fueled by widespread internet access, expanding global gaming communities, and the growing prestige of professional gaming competitions with substantial rewards. Games streaming enhances esports by broadcasting tournaments globally, engaging fans interactively, and fostering a community around competitive gaming. For instance, in August 2022, according to a report by Newzoo International B.V., a Netherlands-based video games, and gamer data provider, the global esports audience increased by 8.7% annually, reaching 532 million, while the audience for gaming live-streaming nearly reached 810 million in 2021. Therefore, the increasing popularity of eSports tournaments will drive the growth of the game streaming market.
Major companies operating in the game streaming market are focusing on integration with smart TVs and platforms, such as gaming hubs, to unite gamers through community, updates, and tech insights. A gaming hub improves game streaming by making it easier for streamers and viewers to connect, share content, and interact. For instance, in September 2023, Samsung Electronics Co. Ltd., a South Korea-based electronics company, and Blacknut, a France-based gaming platform, introduced an exciting Free Game Pilot initiative for players to explore games on the Samsung Gaming Hub. This point program allows Samsung Gaming Hub users in the United States to play various games for free on compatible Samsung Smart TVs powered by Blacknut. This service will be accessible for a limited time, providing access to eleven full games without requiring a sign-in or subscription. Players may access these games straight from the Samsung Gaming Hub using a suitable Bluetooth controller, avoiding downloading an app or creating an account.
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Major Key Players of the Market:
Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.
Games Streaming Market 2024 Key Insights:
• The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%.
• Esports Surge Drives Game Streaming Market To New Heights
• Integration Of Game Streaming With Smart TV’s Enhances Market Presence
• North America was the largest region in the games streaming market in 2023
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