The Business Research Company recently released a comprehensive report on the Global Full Body Motion Capture Software Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry.
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According to The Business Research Company’s, The full body motion capture software market size has grown rapidly in recent years. It will grow from $24.24 billion in 2023 to $28.19 billion in 2024 at a compound annual growth rate (CAGR) of 16.3%. The growth in the historic period can be attributed to increased adoption of motion capture technology in the film industry, biomechanics and sports science, popularity of science fiction films among young people, increasing adoption of tools and software, and rising demand for motion capture technology in the medical and healthcare industry.
The full body motion capture software market size is expected to see rapid growth in the next few years. It will grow to $52.35 billion in 2028 at a compound annual growth rate (CAGR) of 16.7%. The growth in the forecast period can be attributed to rising education transformation, adoption in automotive and manufacturing, increasing spatial computing, increasing popularity of virtual reality and augmented reality applications, and growing demand for motion capture technology in the sports industry. Major trends in the forecast period include adoption of machine learning and artificial intelligence (AI) algorithms, technological development, adoption of advanced sensors, integration with robotics, and integration with game development pipelines and real-time engines.
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Market Drivers and Trends:
The increasing popularity of virtual reality and augmented reality applications is expected to propel the growth of the full-body motion capture software market going forward. Virtual reality (VR) is a simulated experience created by computer technology that immerses the user in a completely virtual environment, often utilizing headsets and other sensory equipment to enhance the experience. Augmented Reality (AR) is a technology that overlays digital information, such as images, sounds, and other sensory enhancements, onto the real world. The rising popularity of virtual reality and augmented reality applications is driven by advancements in technology, increasing accessibility, and a growing demand for immersive experiences in gaming, education, and training. Full-body motion capture software enhances virtual and augmented reality by accurately tracking and translating a user’s movements into the digital environment, creating immersive and interactive experiences. For instance, in January 2022, according to the Department for Business and Trade, a UK-based ministerial department, spending on augmented reality (AR) and virtual reality (VR) in the UK is projected to grow at an annual rate of 78.3% until 2024, with total expenditure expected to reach £62.5 billion ($79.22 billion) by 2030. Therefore, the increasing popularity of virtual reality and augmented reality applications is driving the growth of the full-body motion capture software market.
Major companies operating in the full body motion capture software market focus on developing innovative solutions such as artificial intelligence-based real-time markerless motion-capture solutions to enhance accuracy and usability. Artificial intelligence-based real-time markerless motion-capture solution refers to motion-capture technology that uses AI to track movements without physical markers, operating in real-time. For instance, in June 2024, Move AI, a UK-based company that provides motion capture platforms and tools, launched Move Live, an AI-driven real-time markerless motion capture solution designed for broadcast, film, mixed reality, and live events. This on-premises solution processes data directly on the user’s server rather than relying on Move AI’s servers. Move Live can capture full-body motion from two actors simultaneously and stream the data for retargeting in an unreal engine.
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Major Key Players of the Market:
Planar Systems Inc., Movella Holdings Inc., Vicon Industries Inc., Noitom Ltd., Dynamixyz, Reallusion, Cubic Motion Ltd., Rokoko, Di-O-Matic Inc., Artanim Interactive, Motion Analysis Corporation, Teslasuit, Qualisys AB, Motus Digital LLC, Faceware Technologies Inc., Manus VR, Motion Workshop, Xcitex Inc., Animatrik Film Design Inc., PhaseSpace Inc., Move AI Ltd.
Full Body Motion Capture Software Market 2024 Key Insights:
• The full body motion capture software market size is expected to see rapid growth in the next few years. It will grow to $52.35 billion in 2028 at a compound annual growth rate (CAGR) of 16.7%.
• The Impact Of Virtual Reality And Augmented Reality On The Growth Of The Full-Body Motion Capture Software Market
• Innovations In Full Body Motion Capture Enhanced Market Growth
• North America was the largest region in the full body motion capture software market in 2023
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This release was published on openPR.