A su vey of mo e tha 2,000 co sume s shows that eve i a i c easi gly digital-fi st gami g wo ld, playe s value flexibility, va iety a d the f eedom to choose how they access e te tai me t
A su vey of mo e tha 2,000 G2A.COM ma ketplace use s fou d that p efe e ces a ou d majo AAA eleases a e highly dive se. Asked how they would p efe to pu chase a majo elease such as G a d Theft Auto VI (GTA VI), 38% selected a digital dow load a d 37% a physical disc, while the emai i g 25% exp essed o p efe e ce o said they did ot pla to buy the title.
Rathe tha sig ali g a competitio betwee physical a d digital fo mats, the fi di gs poi t to a b oade co sume expectatio :
Fo G2A.COM, this eflects a much wide shift i digital comme ce. Co sume s expect b oad selectio , competitive offe s, diffe e t ways to pay a d access p oducts, a d the f eedom to decide what c eates the most value fo them. As e te tai me t becomes i c easi gly digital, dive sity of choice emai s a impo ta t pa t of the co sume ‘s expe ie ce.
Key Fi di gs:•
The fi di gs a e pa ticula ly i te esti g give the st o gly digital p ofile of espo de ts: 70% p ima ily play o PC, a ecosystem whe e digital dist ibutio has lo g bee the sta da d.
This ei fo ces a impo ta t disti ctio .
Ma ketplace data p eviously showed t affic to GTA VI- elated pages o G2A.COM isi g 65-fold du i g a majo su ge i i te est i Ju e. Mome tum co ti ued i to July, which alo e accou ted fo 48% of all GTA VI- elated t affic eco ded o the ma ketplace betwee Ja ua y a d July. GTA VI also became G2A.COM’s most wishlisted game i 45 cou t ies, highlighti g the ext ao di a y global a ticipatio su ou di g the elease.
GTA VI is shapi g up to be o e of the most a ticipated gami g eleases of this decade, but eve at this level of hype, playe s still app oach majo pu chases p agmatically. The fi di gs suggest the exciteme t alo e does ot ove ide co side atio s such as flexibility, p ice, a d choice. This ei fo ces the impo ta ce of givi g co sume s access to a b oad a ge of offe s a d allowi g them to choose the optio that best fits thei eeds.
Mo e b oadly, the su vey demo st ates that e o mous i te est i a digital ma ketplace does ot t a slate i to a si gle, u ive sal co sume p ofile. Playe s diffe i how they discove games, what they value, how they pay, which platfo ms they use, a d how they ultimately choose to access e te tai me t.
“GTA VI shows that the games ma ket is e te i g a ew phase of digital matu ity. Fo playe s, speed a d co ve ie ce a e o lo ge the o ly p io ities – they also wa t the f eedom to choose a d g eate co t ol ove how they access a d use the co te t they buy,” said
“That same p i ciple is at the hea t of the ma ketplace model. G2A.COM b i gs togethe a b oad a ge of offe s a d p ice poi ts, givi g use s the f eedom to choose the optio that best fits thei i dividual eeds a d p efe e ces.”
The GTA VI fi di gs eflect a b oade t a sfo matio of digital e te tai me t. As dist ibutio becomes i c easi gly digital, co sume s a e gai i g access to mo e co te t, f om mo e sou ces a d ac oss mo e platfo ms tha eve befo e. With that abu da ce comes a g owi g expectatio of co t ol ove how, whe e a d at what p ice they access e te tai me t.
Fo ma ketplaces such as G2A.COM, the oppo tu ity is the efo e ot to p esc ibe a si gle model of co sumptio , but to co ti ue expa di g the possibilities available to co sume s.
The futu e of digital e te tai me t is ot about limiti g choice. It is about multiplyi g it.
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