Summary:
• The global anime market size reached USD 31.2 Billion in 2023.
• The market is expected to reach USD 60.7 Billion by 2032, exhibiting a growth rate (CAGR) of 7.68% during 2024-2032.
• Asia Pacific leads the market, accounting for the largest anime market share.
• Merchandising accounts for the majority of the market share in the revenue source segment as these items generate consistent income through official outlets and secondary markets.
• The increasing popularity of anime across the globe is a primary driver of the anime market.
• The increasing availability of various genre types are reshaping the anime market.
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Industry Trends and Drivers:
• Growing Popularity of Anime:
The expanding fanbase of anime across the globe through various platforms is creating a positive outlook for the market. Moreover, the increasing access to diverse anime titles, making it easier for viewers to engage with the content, is contributing to the market growth. Besides this, the rise of streaming services, leading to the production of original anime series, which attract new audiences and encourage binge-watching, is bolstering the market growth. Apart from this, the emergence of social media platforms that amplify this trend, as fans share recommendations and clips, generating viral interest, is fueling the market growth.
• Availability of Diverse Content and Genre:
The extensive range of genres and storytelling styles that appeal to various demographics is acting as a growth-inducing factor. Moreover, the growing focus of anime creators on cross-genre experimentation that boosts its popularity among individuals who prefer innovative productions is catalyzing the market growth. Apart from this, the rising inclusion of international themes and characters in anime that make it more relatable to global viewers, thus facilitating cultural exchange, is anticipated to drive the market growth. Furthermore, the burgeoning integration of anime into other media forms, such as video games and live-action adaptations, is contributing to the market growth.
• Rising Merchandise and Fan Engagement:
The rising focus on merchandise, as fans buy products related to their favorite series and characters, is positively impacting the market growth. Moreover, the increasing availability of a vast array of items, including clothing, accessories, figures, and collectibles, is acting as a growth-inducing factor. Furthermore, the growing popularity of collaborations between anime franchises and popular brands, as limited-edition products create buzz among fans is providing a thrust to the market growth. Additionally, the establishment of conventions and fan meet-ups that allow direct engagement between creators and consumers, fostering a sense of community is enhancing the market growth.
Anime Market Report Segmentation:
Breakup By Revenue Source:
• T.V.
• Movie
• Video
• Internet Distribution
• Merchandising
• Music
• Pachinko
• Live Entertainment
Merchandising account for the majority of shares as fans frequently purchase related products such as toys, apparel, and collectibles, which offer lasting value beyond the show itself.
Breakup By Region:
• North America (United States, Canada)
• Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
• Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
• Latin America (Brazil, Mexico, Others)
• Middle East and Africa
Asia Pacific holds the leading position owing to a large market for anime driven by the strong cultural roots of the medium, large population, and high consumption rates of anime content.
Top Anime Market Leaders:
The anime market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies.
Some of the key players in the market are:
• Aniplex of America Inc
• Bones Inc
• Crunchyroll
• Kyoto Animation Co. Ltd.
• Madhouse Inc
• P.A. Works Inc.
• Pierrot Co. Ltd
• Shout! Factory LLC
• Studio Ghibli Inc.
• Toei Animation Co. Ltd.
• VIZ Media LLC (Shogakukan-Shueisha Productions Co. Ltd), etc
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