“The Business Research Company recently released a comprehensive report on the Global 3D Telepresence Market Size and Trends Analysis with Forecast 2024-2033. This latest market research report offers a wealth of valuable insights and data, including global market size, regional shares, and competitor market share. Additionally, it covers current trends, future opportunities, and essential data for success in the industry.
According to The Business Research Company’s, The 3D telepresence market size has grown rapidly in recent years. It will grow from $2.43 billion in 2023 to $2.88 billion in 2024 at a compound annual growth rate (CAGR) of 18.9%. The growth in the historic period can be attributed to increased internet penetration, corporate adoption, rising demand for remote work solutions, globalization, entertainment and gaming industry.
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Market Drivers and Trends:
The increasing adoption of remote work practices is expected to propel the growth of the 3D telepresence market going forward. Remote work practices refer to the strategies, methodologies, and guidelines employed by organizations and individuals to effectively conduct work outside of a traditional office environment. 3D telepresence is utilized in remote work practices to provide immersive collaborative experiences, virtual workplaces, increased accessibility for remote workers, and to overcome the constraints of standard video conferencing. For instance, in July 2022, according to a survey of 2,300 full-time workers by Owl Labs, a US-based provider of video conferencing devices, the number of workers in the US choosing remote work in 2022 increased by 24% from 2021 and interest in hybrid-work increased by 16%. Further, around 62% of workers felt more productive when working remotely. Therefore, the increasing adoption of remote work practices is driving the growth of the 3D telepresence market.
Major companies operating in the 3D telepresence market are focusing on innovative technological advancements in communication, such as lifelike 3D video communication solutions, to increase demand for realistic and immersive communication experiences. A lifelike 3D video communication solution refers to a technology that enables individuals to engage in video communication in a manner that closely simulates a real-life, three-dimensional experience. For instance, in October 2022, Rec Room Inc., a US-based cinematic 3D video conferencing solution, launched RealityOS, a proprietary social 3D communications engine. It allows users to interact in a virtual environment that closely simulates real-world interactions. Additionally, it offers features such as shared workspaces, persistent rooms, in-meeting video, audio, and chat, secure cloud browsers, and integration with various apps and calendars. These features contribute to the potential of lifelike 3D video communication solutions to revolutionize the way people communicate and collaborate, particularly in the context of remote work and virtual meetings.
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Major Key Players of the Market:
Microsoft Corporation, Huawei Technologies Co. Ltd., Sony Corporation, Siemens AG, Raytheon Technologies Corporation, Panasonic Corporation, Cisco Systems Inc., Qualcomm Incorporated, NTT Ltd., ZTE Corporation, Logitech International S.A., Polycom Inc., Unity Technologies, Barco NV, Dimension Data, OBS Solutions, Avaya Inc., ON24 Inc., Videxio, Eon Reality Inc., Vuzix Corporation, Interaxon Inc., ObEN Inc., Voxon Photonics, TelePresence Tech
3D Telepresence Market 2024 Key Insights:
• The 3d telepresence market is expected to grow to $5.72 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%.
• The Impact of Remote Work Practices on the 3D Telepresence Market
• Innovative Technological Advancements In Communication
• North America was the largest region in the 3D telepresence market in 2023
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This release was published on openPR.