“How Will the Metaverse In Education Market Grow, and What Is the Projected Market Size?
The metaverse in education market is also growing rapidly, expected to rise from $11.34 billion in 2024 to $15.83 billion in 2025, at a CAGR of 39.7%. This growth is attributed to the increasing demand for immersive learning experiences, support from governments and educational institutions, industry training, and the growing e-learning sector.
Metaverse in Education Market: Expected to grow to $61.26 billion by 2029 at a CAGR of 40.3%. Growth is driven by startups developing metaverse platforms, globalization of education, and the increasing use of virtual technologies. Trends include AI-powered personalization, virtual classrooms, and expanding acceptance of the metaverse.
What Key Elements Are Boosting Growth in the Metaverse In Education Market?
The increasing demand for virtual learning is expected to propel the growth of the metaverse in the education market. Virtual learning, where students engage with a curriculum and instructors digitally, benefits from the metaverse, which enhances learning with virtual and augmented reality technologies. For instance, in July 2024, The E-Learning/Online Learning Statistics projected nearly 60 million online learners by 2027. As such, the growing demand for virtual learning is boosting the growth of the metaverse in the education market.
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Who Are the Major Industry Players Fueling Metaverse In Education Market Expansion?
Major companies operating in the metaverse in education market are Microsoft Corporation, Meta Platforms Inc., Baidu Inc., Epic Games Inc., Roblox, Arizona State University, Rec Room, Linden Lab, Labster, The University of Miami, Hatch Early Learning, NEOMA Business School, Skillful Craftsman Education Technology, Talespin, High Fidelity Inc., TinyTap, MedRoom, Shenzhen Meten International Education Co. Ltd., 21K School, Axon Park, Immerse, Invact Metaversity, Marvrus, NextMeet, Tomorrow’s Education, VictoryXR Inc., VR Chat, Avantis Education, Sophia Technologies Ltd.
Which Key Developments Are Influencing the Metaverse In Education Market?
Key players in the metaverse within the education sector are prioritizing the creation of advanced solutions like artificial intelligence (AI) and AI-driven products to strengthen their market presence. To enhance educational systems for better knowledge delivery and assessment, AI technologies are being integrated with educational models, such as learner models, pedagogical models, and domain models. For example, in January 2023, Taiwan-based AVer Information Inc., a company specializing in metaverse education, business communication, and wireless presentation technology, launched the A30. This innovative device is the world’s first All-in-One Camera with AI audio for classrooms. The A30 combines a document camera, webcam, microphone, and speaker, using high-quality AI audio technology for clear sound with echo cancellation to enhance the learning environment.
How Is the Segmentation of the Metaverse In Education Market Defined?
The metaverse in education market covered in this report is segmented –
1) By Component: Hardware, Software, Professional Services
2) By Deployment: Cloud, On-Premise
3) By Application: Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Other Applications
4) By End-User: K-12, Higher Education, Corporate Training
Subsegments:
1) By Hardware: Virtual Reality (VR) Headsets, Augmented Reality (AR) Devices, Interactive Displays, Haptic Devices
2) By Software: Learning Management Systems (LMS), Simulation Software, Content Creation Tools, Collaboration Platforms
3) By Professional Services: Consulting Services, Integration And Deployment Services, Support And Maintenance Services, Training And Development Services
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What Is the Leading Region in the Metaverse In Education Market?
North America was the largest region in the metaverse in education market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in metaverse in education market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
What Is Covered In The Metaverse In Education Global Market Report?
– Market Size Analysis: Analyze the Metaverse In Education Market size by key regions, countries, product types, and applications.
– Market Segmentation Analysis: Identify various subsegments within the Metaverse In Education Market for effective categorization.
– Key Player Focus: Focus on key players to define their market value, share, and competitive landscape.
– Growth Trends Analysis: Examine individual growth trends and prospects in the Market.
– Market Contribution: Evaluate contributions of different segments to the overall Metaverse In Education Market growth.
– Growth Drivers: Detail key factors influencing market growth, including opportunities and drivers.
– Industry Challenges: Analyze challenges and risks affecting the Metaverse In Education Market.
– Competitive Developments: Analyze competitive developments, such as expansions, agreements, and new product launches in the market.
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