Market Overview
The Australia esports market was valued at USD 137.0 Million in 2024 and is expected to reach USD 240.1 Million by 2033. The market growth is supported by factors such as increasing corporate sponsorships, brand integrations, and investments in esports infrastructure. Additionally, the appeal of esports among younger demographics and the ongoing commercialization of competitive gaming are acting as major growth drivers. The forecast period spans 2025 to 2033, exhibiting a compound annual growth rate (CAGR) of 6.43%.
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How AI is Reshaping the Future of Australia Esports Market
• AI-driven analytics tools enhance player performance by delivering real-time insights, match statistics, and strategic recommendations that help professional gamers optimize gameplay and team coordination.
• Government-supported digital initiatives across Australia are strengthening broadband connectivity and cloud infrastructure, enabling seamless integration of AI solutions in esports arenas and training centers.
• AI-powered content creation and live-streaming platforms such as Twitch and YouTube Gaming improve fan engagement through personalized recommendations, interactive features, and automated highlight generation.
• Hardware manufacturers, including ZOWIE and Philips Evnia, are embedding AI technologies into gaming monitors and peripherals to improve responsiveness, visual accuracy, and immersive gaming experiences.
• AI supports esports betting and data analytics platforms like PandaScore by offering advanced statistics, real-time odds, and predictive insights that expand monetization opportunities.
• Cross-industry collaborations combining AI, entertainment, and esports are enabling immersive virtual events, influencer campaigns, and hybrid digital experiences that broaden audience reach.
Market Growth Factors
The Australian esports market is experiencing increased investments in gaming infrastructure, including the development of professional esports arenas, training facilities, and broadcast studios. These investments are enhancing the country’s ability to host large-scale tournaments and international competitions. High-speed internet availability across urban and regional areas further supports smooth gameplay, high-quality streaming, and improved viewer experiences.
The rising popularity of esports among millennials and Generation Z is another key growth driver. Younger consumers actively engage with esports through online platforms, social media, and streaming services. Educational institutions are also introducing esports-related programs covering game design, broadcasting, and professional gaming, which is strengthening the talent pipeline and industry sustainability.
Corporate sponsorships and brand partnerships are playing a crucial role in accelerating market expansion. Companies from technology, apparel, energy drinks, and consumer electronics sectors are increasingly associating with esports teams, leagues, and tournaments. These collaborations provide financial support, enhance brand visibility, and contribute to the commercialization of esports as a mainstream entertainment industry in Australia.
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Market Segmentation
Revenue Model Insights:
• Media Rights
• Advertising and Sponsorships
• Merchandise and Tickets
• Others
Platform Insights:
• PC-based Esports
• Consoles-based Esports
• Mobile and Tablets
Games Insights:
• Multiplayer Online Battle Arena (MOBA)
• Player vs Player (PvP)
• First Person Shooters (FPS)
• Real Time Strategy (RTS)
Regional Insights:
• Australia Capital Territory & New South Wales
• Victoria & Tasmania
• Queensland
• Northern Territory & Southern Australia
• Western Australia
Key Players
• ZOWIE
• Philips Evnia
• Ground Zero Gaming
• Tabcorp
• PandaScore
• Chiefs Esports Club
• Team Bliss
Recent Development & News
July 2025: ZOWIE launched its first ZOWIE Zone in Sydney at WY Gaming, providing gamers with tournament-grade experiences optimized for FPS games, strengthening Australia’s professional esports infrastructure.
April 2025: Philips Evnia partnered with Ground Zero Gaming for the 2025 esports season to enhance player performance and fan engagement through advanced esports monitors, supporting Australia’s growing global esports presence.
November 2024: Tabcorp partnered with PandaScore to upgrade esports betting services for major titles such as Counter-Strike, League of Legends, and Dota 2, using AI-driven data solutions to meet rising market demand.
Note: Our reports database is continuously updated for the period 2026-2034 to reflect the latest market developments, emerging trends, demand dynamics, and growth insights. For access to the most current and comprehensive analysis, we invite you to request a sample report. One of our industry experts will connect with you shortly to discuss your specific requirements.
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