The latest report published by DataM Intelligence highlights the growth prospects of Metaverse market. The industry expansion is majorly driven by developments in technology across the globe.
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Global Metaverse Market reached US$ 52.1 billion in 2022 and is expected to reach US$ 1,020.6 billion by 2030, growing with a CAGR of 45.5% during the forecast period 2024-2031.
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and persistent virtual worlds. It combines augmented reality (AR), virtual reality (VR), and other immersive digital experiences to create a fully interactive and immersive online universe. In the metaverse, users can engage in a variety of activities, such as socializing, gaming, working, and even conducting business, using digital avatars in a three-dimensional space.
Competitive Evaluation:
Companies covered in this report are Microsoft, Sony, Meta, HTC, Google, Apple, Qualcomm, Samsung, Activision Blizzard, NetEase, Electronic Arts, Take-Two, Tencent, Nexon, Epic Games, Unity, Valve, Adobe, HPE.
The Metaverse Market analysis identifies a number of major market players. It enables companies to understand the strategies and partnerships used by other industry players to combat market competition. The comprehensive market report provides a fascinating microscopic look at the market. Corporations can detect the footprints of manufacturers by learning about demand, the global price of manufacturers, and the global benefit of manufacturing companies.
Key Development
In September 2023, Apple made a major advancement in augmented reality (AR) with the launch of its Vision Pro headset. This “spatial computer” is engineered to enable users to interact with digital content as if it were physically present in their surroundings. Apple’s foray into the AR headset market is viewed as a significant step forward in AR technology, potentially bringing the metaverse concept closer to fruition.
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Metaverse Market Segments
The report covers the segmentation of the market into different segments based on various classifications such as applications, end users, product types, and others. The segmentation is divided into two sections, one for development and the other for different roles, needs, and behaviors.
By Component: Hardware (AR devices, VR devices, MR devices, Displays), Software (Extended Reality Software, Gaming Engines, 3D Mapping, Modeling and Reconstruction, Metaverse Platforms, Financial Platforms, Other), Professional Services (Vertical Development and System Integration, Strategy and Business Consulting Services
By Platform: Desktop, Mobile, Headset
By Application: Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others
By End-User: Consumer (Gaming and Social Media, Live Entertainment and Events), Commercial (Retail and E-commerce, Education and Corporate, Travel and Tourism, Real Estate), Industrial Manufacturing, Healthcare, Other
Regional Assessment:
Regional analysis includes segmentation based on the geography that accentuates the recent and future demand for Metaverse market across North America, Europe, Asia-Pacific, Middle East & Africa, and South America. The study also focuses on the demand for each application segment over all the prominent regions.
⇥ North America (U.S., Canada, Mexico)
⇥ Europe (U.K., Italy, Germany, Russia, France, Spain, The Netherlands and Rest of Europe)
⇥ Asia-Pacific (India, Japan, China, South Korea, Australia, Indonesia Rest of Asia Pacific)
⇥ South America (Colombia, Brazil, Argentina, Rest of South America)
⇥ Middle East & Africa (Saudi Arabia, U.A.E., South Africa, Rest of Middle East & Africa)
In terms of geographical analysis, Metaverse Market report provides an in-depth view of:-
∎ Regional level break-up
∎ Leading growth rates
∎ Countries with the largest market share
∎ Market factors
∎ Latest developments
∎ Industry challenges
∎ Regulatory policies
∎ Player strategies
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This report provides a 360-degree synopsis of the competitive scenario of the Metaverse industry. It has enormous awareness joined to the ongoing item and technical improvements in the business sector. It has a thorough analysis of the impact of the potential future development of these headways, a wide-ranging review of those extensions available for future growth.
Benefits of the Report:
➡ A descriptive analysis of demand-supply gap, market size estimation, SWOT analysis, PESTEL Analysis and forecast in the global market.
➡ Top-down and bottom-up approach for regional analysis
➡ Porter’s five forces model gives an in-depth analysis of buyers and suppliers, threats of new entrants & substitutes and competition amongst the key market players.
➡ By understanding the value chain analysis, the stakeholders can get a clear and detailed picture of this Market
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DataM Intelligence is a Market Research and Consulting firm that provides end-to-end business solutions to organizations from Research to Consulting. We, at DataM Intelligence, leverage our top trademark trends, insights and developments to emancipate swift and astute solutions to clients like you. We encompass a multitude of syndicate reports and customized reports with a robust methodology.
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This release was published on openPR.