Augmented Reality and Virtual Reality Market by Technology, By Component (Hardware {Sensors, Processors, and Controllers}, Software {Software Development Kits, Platforms}), By Devices (AR Devices {Head-Mounted Display, Head-Up Display, and Handheld Devices}, VR Devices {Head-mounted Display, Gesture Tracking Devices Display Wall and Projectors}), By Vertical and By Region, and COVID-19 Analysis – Global Forecast 2024 to 2032.
According to Adroit Market Research, the global augmented reality (AR) and virtual reality (VR) market was valued at $16.75 billion in 2023. The market is expected to grow at a compound annual growth rate (CAGR) of 34.22% from 2024 to 2032, reaching an estimated $235 billion.
This rapid growth is driven by increasing adoption across gaming, healthcare, retail, and industrial sectors, as well as advancements in immersive technologies and 5G connectivity.
📌 Market Size (2023): $16.75 billion
📌 Projected Growth: 34.22% CAGR (2024-2032)
📈 Estimated Market Size (2032): $235 billion
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Comprehensive Analysis of the Global Augmented Reality and Virtual Reality Market
The extensive examination of the global Augmented Reality and Virtual Reality Market delves into the profiles of key supplier companies. Analysts highlight that this detailed documentation stems from rigorous research initiatives and the aggregation of evaluations across various pivotal factors that are progressively shaping the growth of the international Augmented Reality and Virtual Reality sector. The study segments leading global manufacturers based on metrics such as sales, revenue, and, where pertinent, pricing strategies. Its main aim is to provide both qualitative and quantitative perspectives of the industry across different geographic regions and countries.
The enforcement of strict lockdown measures to mitigate the COVID-19 pandemic has significantly disrupted supply and demand patterns, impacting numerous businesses worldwide. Beyond the immediate fluctuations in short-term market profitability, it is anticipated that certain segments will encounter substantial challenges even as the global economy recovers from the pandemic. Essentially, nearly every business across various sectors has recalibrated their financial strategies to secure profitability in the upcoming years.
Moreover, the research evaluates regional growth rates, overall market size, expenditure data, and profitability analyses. A comprehensive assessment of competitive dynamics is included to furnish a substantial competitive advantage. Geographic analysis has been performed based on market share, projected growth, and key countries. A select group of major corporations commands a significant portion of this market. Competition within the global Augmented Reality and Virtual Reality industry is intensifying as leading companies vie to surpass each other. The report encompasses detailed revenue analyses, methodologies employed, product specifications, and profiles of significant market players.
To achieve optimal outcomes, essential market strategies are reviewed from both technological and commercial perspectives. Additionally, consumers can benefit from in-depth market research by gaining a better understanding of the analysis and accessing relevant data. The study offers readers a broad overview of the industry, assisting them in comprehending the competitive landscape of the international Augmented Reality and Virtual Reality Market.
Key Highlights of the Report:
• Identifies numerous lucrative opportunities for major industry players.
• Provides clients with measurable insights into the current market conditions.
• Includes strategic business plans of key market competitors.
• Presents a thorough examination of the target market, highlighting factors such as drivers, opportunities, and threats.
• Equips stakeholders with information to make informed investment decisions.
• Offers a market overview, encompassing key drivers and risk factors.
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Reasons to Purchase This Report:
• The global Augmented Reality and Virtual Reality Market research study offers valuable insights into the number of prominent companies operating on an international scale.
• It includes comprehensive company financials, technological advancements, supply chain/value chain trends, and significant innovations and developments.
• The report details mergers, acquisitions, joint ventures, key focus areas, investments, and market presence.
• Provides essential information about the target market’s revenue, growth rate, and industry share, along with details on current driving forces, macro trends, and restraints.
Augmented Reality and Virtual Reality Market Competitive Landscape:
The principal contributors to the Global Augmented Reality and Virtual Reality market, including tech manufacturers, software engineers, and content developers, propel progress and encourage widespread acceptance by creating advanced hardware and engaging applications. Their partnerships aim to elevate user experiences in diverse sectors such as gaming, healthcare, and education.
The primary participants in the Augmented Reality and Virtual Reality industry encompass Meta Platforms, Inc. (formerly Facebook Technologies, LLC), Microsoft Corporation, Sony Interactive Entertainment, HTC Corporation, Google LLC, Apple Inc., Samsung Electronics, Niantic, Inc., Unity Technologies, NVIDIA Corporation, Magic Leap, PTC Inc., EON Reality, Snap Inc., VIVEPORT, and Oculus VR (a division of Meta Platforms, Inc.).
Latest Trends and Innovation in the Global Augmented Reality and Virtual Reality Market:
• In October 2023, Meta announced advancements in its Meta Quest platform, introducing new mixed-reality features that enhance the blending of virtual and augmented reality experiences, reflecting its focus on creating a metaverse ecosystem.
• In September 2023, Apple finalized its acquisition of VR and AR startup Mira, which specializes in creating augmented reality software for enterprise solutions, aiming to bolster its vision for AR applications through its Vision Pro headset.
• In August 2023, Google invested in AR startup Magic Leap, indicating its commitment to enhancing its AR capabilities, particularly in enterprise applications, highlighting the importance of augmented reality in workplace efficiency and productivity.
• In July 2023, Snap Inc. unveiled its latest AR spectacles, Snap Spectacles 4, featuring advanced hardware for enhanced AR interaction in everyday life, showcasing the growing significance of consumer-oriented augmented reality technology.
• In June 2023, Microsoft announced the release of updated features for its HoloLens mixed-reality platform, focusing on enterprise solutions, which enabled enhanced collaboration tools for remote teams across various industries.
• In May 2023, Niantic launched Niantic Lightship, an AR development platform aimed at mobile app developers looking to create immersive AR experiences, showcasing their intent to lead in the AR software development space.
• In April 2023, Qualcomm introduced the Snapdragon AR2 Gen 1 chipset, specifically designed for AR glasses, signifying a major step forward in the performance and energy efficiency of AR devices.
• In March 2023, Unity Technologies announced a partnership with LEGO to develop AR experiences for consumers, reinforcing the use of AR in interactive play and educational content for children.
• In February 2023, Sony Interactive Entertainment invested in augmented reality company, Daqri, as part of its strategy to explore new gaming experiences through immersive technologies.
• In January 2023, Disney launched an internal division focused on developing augmented reality experiences for the entertainment sector, emphasizing the integration of AR for theme parks and interactive storytelling.
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Segments of the Augmented Reality and Virtual Reality Market
By Technology
• Augmented Reality
• Marker-based Augmented Reality
• Marker-less Augmented Reality
• Virtual Reality
• Non-Immersive Systems
• Semi-Immersive Projection System
• Fully-Immersive Systems
By Component
• Hardware
• Sensors
• Processors
• Controllers
• Cameras
• Others
• Software
• Software Development Kits
• Platforms
By Devices
• AR Devices
• Head-Mounted Display
• Head-Up Display
• Handheld Devices
• VR Devices
• Head-mounted Display
• Gesture Tracking Devices
• Display Wall and Projectors
By Vertical
• Consumer Electronics
• Media & Entertainment
• Healthcare
• Retail
• Aerospace & Defense
• Automotive
• BFSI
• IT & Telecommunication
• Manufacturing
• Others
Regional Overview
• North America
• Europe
• Asia Pacific
• Middle East and Africa
• Latin America
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