More Info About ICO
|Start Date||November 12, 2021|
|End Date||November 13, 2021|
|Platform||Binance Smart Chain (BEP20)|
# What Is PlaceWar (PLACE)?
[PlaceWar](https://placewar.io) is a strategic play-to-earn social game universe deployed on multi-chain with highly engaging artillery gameplay that encourages players to create and define the outlook of the in-game world through building, battles and alliance.
Inspired by [r/place](https://www.reddit.com/r/place/), [PlaceWar](https://placewar.io) creates a gamified and open Internet culture [metaverse](https://coinmarketcap.com/alexandria/article/what-is-the-metaverse-an-overview-and-a-deep-dive-of-the-top-metaverses) and puts users in control. You are guaranteed with a gaming experience that you've never seen before in any other Play-To-Earn games. We integrate battle and creation, and we make sure there is an incentive mechanism to support them both.
# The PlaceWar Gameplay
[PlaceWar](https://placewar.io) consists of two systems: the Battle system and the Pixel system.
**Players can have a quickstart of battles in the Battle system modes:**
- PVE Skirmish
- PVP Battlefront
- 10 vs 10 Guild Wars
Upon winning a game, the player would receive token rewards, NFT and non-NFT rewards.
The Pixel system is the land system of [PlaceWar](https://placewar.io). The Pixel system has a map of a canvas world named Placedonia which is divided into 90,000 pixel lands which players are able to own as NFTs. Each pixel is a piece of land where players are able to park their tanks, collect randomly generated resources, construct buildings or even choose a color to represent their pixels on Placedonia. The Placedonia allows players to invade other pixels by challenging their defender bots into a tank battle. Successful invaders will loot any unharvested resources and be able to force change the representing color.
Through invasion, players are able to create their own paintings and turn them into visual territories. Such a mechanism can bring the in-game guild idea into [PlaceWar](https://placewar.io), which increases the social bonds between players.
**There are mainly 4 ways to earn in PlaceWar:**
**1. Play-to-earn:** win battles in PVE and PVP to earn rewards
**2. Predict-to-earn:** put wager on yourself in a Guild War and win the game to earn
**3. Collect-to-earn:** become a pixel owner and collect resources to earn
**4. Create-to-earn:** Top 100 by conquest point eligible to be voted on to win a seasonal creator reward
Full gameplay details on PlaceWar's [Medium](https://placewar.medium.com/placewar-a-decentralized-strategic-play-to-earn-game-universe-deployed-on-a-multi-chain-with-4dc0725f3f43).
# Who Are the Team behind PlaceWar?
[PlaceWar](https://placewar.io) was Co-founded by [Myrtle Anne Ramos](https://www.linkedin.com/in/myrtleology/). She is also the founder of an Award-Winning Blockchain PR and Marketing firm [Block Tides](https://blocktides.com). She is an official influencer of Coinmarketcap, KOL Partner and Operations at [MetaGaming Guild](https://twitter.com/MetaGamingGuild) and VP of GokuMarket. Myrtle is also one of the pioneers in organising Play-to-earn game scholarship programs, her scholarship program with her partners, and different Play-to-earn games is one of the biggest in South East Asia.
The [PlaceWar](https://placewar.io) project brings together members who are both prominent and experienced in the game development industry as well as blockchain technology. The core game developers are from Mega Game Studio, a leading mobile gaming studio in the Philippines and Taiwan. With more than 10 years of gaming and development experience in the team, Mega has had a successful track record and is capable of handling all tasks from product creation to marketing and monetization.
# What Makes PlaceWar Unique?
[PlaceWar](https://placewar.io) has a core gameplay which is artillery shooting, allowing user generated content (Pixel canvas world) that ties incentives to creation with the core battle system. [PlaceWar](https://placewar.io)’s Pixel lands scarcity for the purpose of creating a painting, which means players need to fight each other to take control of pixel colors to create. This would increase the interaction between players, not just with the game incentive mechanism. This would generate genuine in-game currency spending and revenue, rather than traffic induced by plat-to-earn incentives
[PlaceWar’s](https://placewar.io) game gives players in both developed countries and developing countries an incentive to participate. People in developed countries may wanna just win their territory on map, so they need help from other players to join forces with them, who can be P2E players from developing countries. Rich players pay, P2E players work.